Why is Matching by Name not working with Ambient Occlusion/Thickness ?


I enabled Matching By Name in the common parameters to filter and sort my low and high poly meshes, why does the Ambient Occlusion baker ignores it ?


The Ambient Occlusion, Thickness and Bent Normals baker launch secondary rays when they compute their textures. These rays have their own Matching By Name setting.

Solution : Substance Painter

Solution: enable the matching by name filtering for the secondary rays in the baker parameters.