Transferred Texture from Mesh
The Transferred texture from mesh baker allows to convert a texture from one a mesh to another based on their respective UVs. This baker also supports the transfer or normal maps (which require special conversions). In order to work, both meshes need UV definitions.
Available in :
- Substance Designer
- Substance Automation Toolkit
Parameters
Parameter | Description |
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Texture File | Path to the input texture file that will be transferred. |
UV Set | Mesh UVs to use on the high-poly mesh to read the texture and project it onto the low-poly mesh. |
Filtering Mode | Defines how the pixel interpolation of the texture should be done. Possible values:
|
Normal Map | If enabled, indicates to the baker that the input texture to transfer is a normal map. This indicates the baker to apply special conversions to the texture to make it compatible with the target mesh. |
Map Type | Defines what type of normal map the input texture is. Possible values:
|
Normal Orientation | Defines the normal format of the input texture if Map Type is set to Tangent Space. Possible values:
|