GPU Raytracing

With the support of the DXR library, it is now possible to use specific hardware to accelerate ray tracing.
Bakers casting many rays per pxiel (such as the Ambient Occlusion From Mesh) take advantage of DXR. Using this feature usually translate to an increases computation speed by a factor of 25 or more.

Enabling DXR (Hardware Requirements)

The DXR-accelerated ray tracing will automatically be enabled if the system follows these requirements:

In case you are running into issues with DXR, you can disable this feature (and fall back to CPU ray tracing). To do so:

  1. Close the baking window
  2. Go into the Baker tab in the project setting in the Preferences window.
  3. Uncheck Enable GPU raytracing.
  4. Re-open the baking window and relaunch the baking process.

Rendering Modes

The list below indicate which baker takes advantage of the GPU raytracing.

OpenGLCPU RaytracingGPU Raytracing (DXR / Optix)
Ambient Occlusion

Ambient Occlusion from mesh
Bent Normals from mesh
Color Map from mesh

Convert UV to SVG


Curvature from mesh
Curvature from mesh (deprecated)

Height Map from mesh

Normal Map from mesh

Opacity Mask from mesh


Position from mesh

Thickness Map from mesh
Transferred Texture from mesh

World Space Direction

World Space Normals