Below is a list of common subjects and questions that may arise when working with Substance Bakers :
- How to export the baked maps ?
- Is dithering applied to baked textures ?
- Should I enable "Compute tangent space per fragment" ?
- Texture baked outside of Substance software looks incorrect
- What are Assbin files ?
- What is the bit depth of baked textures ?
- What is the difference between the OpenGL and DirectX normal format ?
- Why are there strange stretches in my textures after baking or exporting ?
- Why is Matching by Name not working with Ambient Occlusion/Thickness ?
- Why is my mesh fully black after baking ?