Documentation

Substance 3D bakers

General knowledge
Substance 3D Designer Substance 3D Sampler Substance 3D Painter Substance 3D Stager Substance 3D Modeler
Game Engines 3D Applications Rendering
Substance 3D Assets Substance 3D community assets
Substance 3D Automation Toolkit Substance 3D bakers General knowledge
Substance 3D Painter Python API
Substance launcher Substance Player Substance B2M

Substance 3D bakers


Applications

General knowledge
Substance 3D Designer Substance 3D Sampler Substance 3D Painter Substance 3D Stager Substance 3D Modeler

Plugins & Integrations

Game Engines 3D Applications Rendering

Content Platforms

Substance 3D Assets Substance 3D community assets

Pipeline Support

Substance 3D Automation Toolkit Substance 3D bakers General knowledge
Substance 3D Painter Python API
Substance launcher Substance Player Substance B2M

Local Search


Sections

  • Substance 3D bakers

Common Questions

Below is a list of common subjects and questions that may arise when working with Substance Bakers :

  • How to export the baked maps ?
  • Is dithering applied to baked textures ?
  • Should I enable "Compute tangent space per fragment" ?
  • Texture baked outside of Substance software looks incorrect
  • What are Assbin files ?
  • What is the bit depth of baked textures ?
  • What is the difference between the OpenGL and DirectX normal format ?
  • Why are there strange stretches in my textures after baking or exporting ?
  • Why is Matching by Name not working with Ambient Occlusion/Thickness ?
  • Why is my mesh fully black after baking ?


Tangent Space How to export the baked maps ?
Copyright © 2023 - All Right Reserved
Privacy Policy - Terms of Use
Powered by Atlassian Confluence and Scroll Viewport.
Last modification: 2018/12/07

Table of content