Color Map from Mesh
This Color Map from mesh baker projects color properties from a high definition mesh into a texture. It can be used to bake polypaint or material IDs to create selection masks.
Available in:
- Substance Designer
- Substance Automation Toolkit
- Substance Painter
Parameters
Parameter | Description |
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Color Source | Controls from which property of the high-poly mesh the color generation should be based on. Possible values:
|
Color Generator | Defines how the color is generated when the Color Source is set to Mesh ID or Polygroup/Submesh ID. Possible values:
|